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Design of the silent age
Design of the silent age








design of the silent age design of the silent age
  1. #Design of the silent age portable#
  2. #Design of the silent age series#

Learning that the laws of causality would prohibit this, time travel was used to bring back advanced weapons from the future instead. Lambert reveals to Joe that he developed time travel, and gained the interests of the US government who wanted to use it to extinguish communism before it was founded. Upon reaching him, Joe finds himself confronted as an intruder, until Lambert is shown the time machine and recognises his own handiwork from the future. Heeding Lambert's instructions, Joe uses time travel to move through the city, eventually locating where the young Lambert resides. During his interrogation at the police station, Joe uses the device and finds himself in the ruins of the building in the future, discovering that humanity went extinct after 1972. When Joe attempts to leave the laboratories, the company's security arrest him for industrial espionage and hand him to the police.

#Design of the silent age portable#

Before dying, Lambert hands Joe a portable time machine and instructs him to find his younger self and explain to him what happened that day. Lambert, and that he is from the future attempting to prevent an extinction event. When cleaning the company's basement laboratories, Joe finds an elderly man dying in a chamber housing an odd device. One day, his superiors assign him to take over the duties of his co-worker Frank, who has left the company. In 1972, a janitor named Joe works for the American company Archon. An example might be trying to find a way to open a door, and locating the means by time-travelling to locate an object that can overcome this. The game is divided into chapters, with each requiring the player to complete puzzles in order to advance to the next one. The main element of play includes a portable time machine that allows the protagonist to shift between the present and the future, allowing them to find objects in both to solve puzzles in each era.

#Design of the silent age series#

The Silent Age functions on a simple point and click interface, in which players can interact with specific objects when the cursor is over them, and must solve a series of puzzles to advance, mainly by finding items needed to overcome obstacles.










Design of the silent age